This project activity is about the creation of (Play-)Characters, pieces of jewelery or clothing, each equipped with electronic functionalities.
Lilypad Arduino Micro controller boards and related sensors, power supply, etc. can be sewn onto fabric and then be programmed using the Arduino programming environment.
Some project examples: a glowing fabric bracelet; an interactive stuffed animal; a skirt that is sparkling when you dance…
In the intercultural neighborhood, this kind of activity provides ample opportunities to connect to everyday life, as well as cultural traditions, e.g. when traditional patterns become a part of an interactive sewing activity, or pieces of jewelery or clothing are designed taking up local or cultural traditions.
In the intergenerational setting, this project activity is fruitful as well, e.g. when adults can teach their skills in traditional handicraft like sewing and stitching to children, who in turn can teach the adults about digital and computer related skills.
- Lilypad Arduino
- Sensors, Actuators
- USB cables
- aligator clips
- Computer with installed Arduino Software
- 12mm coincell battery holders
- 5mm colored LEDs
- Reed Switches
- 330 Ohm resistors
- coin magnets
- 12mm coincell battery
- felt and fabric in different colors
- Sewing needles
- tailor’s chalk
- fabric glue
- soldering iron
May vary according to the degree of complexity of the project activity. An estimated 5€ p.P. at the least
May vary according to the degree of complexity of the project activity and age/experience of the participants.
About six weeks should be allowed for.
Mentoring teachers and tutors should explore the different components and their functionalities in advance.
Especially with younger children, the level of mentoring needed is high for the entire duration of the project activity.
An introductory session explaining the Lilypads and related sensors, actuators and other parts, as well as – more basic – the structure and functioning of circuits is helpful and necessary.
Also, images providing ideas for things that can be created are helpful, as well as visualizations of circuits and flexible switches.
The link list below provides helpful material.
Team work works well in teams of two. Over the course of the project activity, a) a need to create something individual develops quickly, and b) every participant needs to be able to work well with all components.
It is helpful to spend a thought on the arrangement of tables and chairs in the room as well. If you choose a structure where all the tables are grouped together in rectangular shape and have participants sit on the outside, everyone can easily see the progress of everyone else, and participants can help each other without much effort.
Take care that scissors, sewing needles and other basic tools are present in sufficient numbers.
The Arduino Software:
A series of basic tutorials, e.g. about circuits, analog/digital, sewing with conductive thread etc.
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